Free online assessment

Assess your Autodesk 3ds Max skills for free

45-question technical assessment drawn from a 72-question bank to place a learner in Autodesk 3ds Max and recommend the most useful training modules.

This assessment measures knowledge and produces a practical diagnostic. Modules are recommended after the test; they are not an offer of paid courses.

What is assessed

Questions about practical workplace skills

The test covers different areas of the software, including beginner, intermediate and advanced questions. The score and skill-area breakdown help reveal strengths and topics to revisit.

This is not an official certification and should not be the sole factor in an employment decision.

Who can use it

3D artists, visualization specialists and designers

  • Employees and applicants.
  • HR professionals.
  • Employers, managers and team leads.
Assessment learning framework

Modules that may appear in your recommended plan

The topics below form the recommendation framework associated with this assessment. The system selects priorities using individual answers and proposes a plan to use independently with a provider of your choice. We do not deliver these courses through this website.

01
Topic M01

Interface, viewports and transforms

Practical 3-hour module covering Viewport, Move, Rotate, and Scale.

  • view and manipulate the scene from different angles
  • translate an object in 3D space
  • rotate an object around its axes
  • change an object s size along one or more axes
3 h
02
Topic M02

Primitives and polygon modeling

Practical 3-hour module covering Standard primitive, Editable Poly, Extrude, and Inset.

  • quickly create basic geometry such as a box, sphere, or cylinder
  • directly edit vertices, edges, borders, polygons, and elements
  • extend faces or polygons to create volume
  • create an inner border on a polygon face
3 h
03
Topic M03

Modifier stack

Practical 3-hour module covering Modifier Stack, Bend, TurboSmooth, and Symmetry.

  • stack non-destructive operations and revisit their parameters
  • bend an object along an axis and angle
  • subdivide a surface for a smoother appearance
  • mirror and weld half a model across a symmetry plane
3 h
04
Topic M04

Materials, UVs and textures

Practical 3-hour module covering Material Editor, OpenPBR, UVW Map, and Unwrap UVW.

  • create and edit materials applied to objects
  • use the modern default material model in 3ds Max 2026
  • generate texture coordinates using a projection
  • unwrap and precisely edit an object s UV coordinates
3 h
05
Topic M05

Lights, cameras and composition

Practical 3-hour module covering Camera, Light, Exposure, and Depth of Field.

  • define the rendered point of view and optical settings
  • illuminate the scene with a controlled source
  • control overall render brightness according to the chosen pipeline
  • simulate a limited focus range based on focal settings
3 h
06
Topic M06

Arnold rendering and image quality

Practical 3-hour module covering Render Setup, Arnold Renderer, Sampling, and Render Elements.

  • configure renderer, resolution, quality, and render output
  • produce physically plausible images with the integrated Arnold renderer
  • control the tradeoff among noise, quality, and render time
  • separate selected rendering components for compositing
3 h
07
Topic M07

Animation, keyframes and curves

Practical 3-hour module covering Keyframe, Auto Key, Curve Editor, and Animation constraints.

  • record an animated value at a specific time
  • automatically create keyframes when changes are made on the timeline
  • edit animation curves and their interpolation
  • link an object s motion to a defined target or relationship
3 h
08
Topic M08

Complex scenes, references and optimization

Practical 3-hour module covering XRef Scene, Instance, Proxy, and Layer Explorer.

  • reference an external scene to share or segment a project
  • duplicate an object while sharing its base so selected changes propagate
  • represent heavy geometry with an optimized viewport or rendering version
  • organize and control visibility for large object sets
3 h
09
Topic M09

Pipeline, automation and delivery

Practical 3-hour module covering MAXScript, Batch Render, Asset Tracking, and Archive.

  • automate and extend 3ds Max operations through scripting
  • render multiple views or configurations in a planned batch
  • identify and manage external files used by the scene
  • collect a scene and its external dependencies for transfer
3 h
Assessment output

Actionable insight, not a sales pitch

The report provides an overall score, category breakdown and recommended modules. Use it to inform development discussions, document progress or complement candidate assessment.

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45 questions and a suggested development plan. No course enrollment.

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