Software training across Canada

Autodesk 3ds Max training adapted to the actual level

45-question technical assessment drawn from a 72-question bank to place a learner in Autodesk 3ds Max and recommend the most useful training modules.

Autodesk 3ds Max diagnostic: practical skills, workflows and training priorities.

Approach

Build the path around observed needs

The free assessment helps separate concepts already mastered from those that deserve training. The final path can then be adjusted to the organization’s tasks, context and objectives.

The diagnostic is not an official certification. It is used to guide training decisions.

Intended audience

3D artists, visualization specialists and designers

  • Employees and professionals.
  • Managers and HR teams.
  • Training coordinators.
  • Groups to be organized by skill level.
Visible content

Autodesk 3ds Max training modules

The modules below come from the catalogue used by the recommendation engine. Their order and depth are adapted after the assessment or engagement analysis.

01
Module M01

Interface, viewports and transforms

Practical 3-hour module covering Viewport, Move, Rotate, and Scale.

  • view and manipulate the scene from different angles
  • translate an object in 3D space
  • rotate an object around its axes
  • change an object s size along one or more axes
3 h
02
Module M02

Primitives and polygon modeling

Practical 3-hour module covering Standard primitive, Editable Poly, Extrude, and Inset.

  • quickly create basic geometry such as a box, sphere, or cylinder
  • directly edit vertices, edges, borders, polygons, and elements
  • extend faces or polygons to create volume
  • create an inner border on a polygon face
3 h
03
Module M03

Modifier stack

Practical 3-hour module covering Modifier Stack, Bend, TurboSmooth, and Symmetry.

  • stack non-destructive operations and revisit their parameters
  • bend an object along an axis and angle
  • subdivide a surface for a smoother appearance
  • mirror and weld half a model across a symmetry plane
3 h
04
Module M04

Materials, UVs and textures

Practical 3-hour module covering Material Editor, OpenPBR, UVW Map, and Unwrap UVW.

  • create and edit materials applied to objects
  • use the modern default material model in 3ds Max 2026
  • generate texture coordinates using a projection
  • unwrap and precisely edit an object s UV coordinates
3 h
05
Module M05

Lights, cameras and composition

Practical 3-hour module covering Camera, Light, Exposure, and Depth of Field.

  • define the rendered point of view and optical settings
  • illuminate the scene with a controlled source
  • control overall render brightness according to the chosen pipeline
  • simulate a limited focus range based on focal settings
3 h
06
Module M06

Arnold rendering and image quality

Practical 3-hour module covering Render Setup, Arnold Renderer, Sampling, and Render Elements.

  • configure renderer, resolution, quality, and render output
  • produce physically plausible images with the integrated Arnold renderer
  • control the tradeoff among noise, quality, and render time
  • separate selected rendering components for compositing
3 h
07
Module M07

Animation, keyframes and curves

Practical 3-hour module covering Keyframe, Auto Key, Curve Editor, and Animation constraints.

  • record an animated value at a specific time
  • automatically create keyframes when changes are made on the timeline
  • edit animation curves and their interpolation
  • link an object s motion to a defined target or relationship
3 h
08
Module M08

Complex scenes, references and optimization

Practical 3-hour module covering XRef Scene, Instance, Proxy, and Layer Explorer.

  • reference an external scene to share or segment a project
  • duplicate an object while sharing its base so selected changes propagate
  • represent heavy geometry with an optimized viewport or rendering version
  • organize and control visibility for large object sets
3 h
09
Module M09

Pipeline, automation and delivery

Practical 3-hour module covering MAXScript, Batch Render, Asset Tracking, and Archive.

  • automate and extend 3ds Max operations through scripting
  • render multiple views or configurations in a planned batch
  • identify and manage external files used by the scene
  • collect a scene and its external dependencies for transfer
3 h
Canada

Availability for provinces and territories

JFL Media can receive requests from anywhere in Canada. Delivery terms, time zone, availability, location and pricing are confirmed for each engagement.

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Before training

  1. Complete the assessment or describe the need precisely.
  2. Choose modules and confirm duration.
  3. Confirm delivery terms, availability and price.
Next step

Start by establishing the Autodesk 3ds Max level.

The assessment is free and produces a detailed report that can be used to prepare a focused path.

Start the assessment