Software training across Canada

V-Ray for 3ds Max training adapted to the actual level

45-question technical assessment drawn from a 72-question bank to place a learner in V-Ray for 3ds Max and recommend the most useful training modules.

V-Ray for 3ds Max diagnostic: knowledge, workflow habits and training priorities.

Approach

Build the path around observed needs

The free assessment helps separate concepts already mastered from those that deserve training. The final path can then be adjusted to the organization’s tasks, context and objectives.

The diagnostic is not an official certification. It is used to guide training decisions.

Intended audience

3D rendering artist

  • Employees and professionals.
  • Managers and HR teams.
  • Training coordinators.
  • Groups to be organized by skill level.
Visible content

V-Ray for 3ds Max training modules

The modules below come from the catalogue used by the recommendation engine. Their order and depth are adapted after the assessment or engagement analysis.

01
Module M01

Setup and interactive rendering

Set V-Ray as the production renderer in 3ds Max • Manage V-Ray assets such as materials, textures and settings • View, compare and correct V-Ray renders

  • Set V-Ray as the production renderer in 3ds Max
  • Manage V-Ray assets such as materials, textures and settings
  • View, compare and correct V-Ray renders
  • Quickly see the rendering effect of scene changes
  • Apply a structured workflow for setup and interactive rendering
3 h
02
Module M02

V-Ray materials

Build a physically plausible material with reflection and refraction • Layer multiple materials using coats and masks • Correctly interpret a normal-map texture

  • Build a physically plausible material with reflection and refraction
  • Layer multiple materials using coats and masks
  • Correctly interpret a normal-map texture
  • Produce detailed geometric relief from a texture
  • Apply a structured workflow for v-ray materials
3 h
03
Module M03

Lights and environments

Obtain a coordinated physical sun-and-sky system • Simulate a large soft source such as a window or softbox • Light the scene with a panoramic HDRI map

  • Obtain a coordinated physical sun-and-sky system
  • Simulate a large soft source such as a window or softbox
  • Light the scene with a panoramic HDRI map
  • Reproduce the photometric distribution of a real light fixture
  • Apply a structured workflow for lights and environments
3 h
04
Module M04

Cameras and photographic effects

Balance ISO, shutter speed and aperture to control exposure • Neutralize or stylize the render color temperature • Simulate depth of field based on focus and aperture

  • Balance ISO, shutter speed and aperture to control exposure
  • Neutralize or stylize the render color temperature
  • Simulate depth of field based on focus and aperture
  • Visually represent fast motion of objects or the camera
  • Apply a structured workflow for cameras and photographic effects
3 h
05
Module M05

Proxies, scattering and geometry

Efficiently load highly detailed models without overloading the viewport • Distribute large numbers of instances with density and variation rules • Procedurally generate fur, grass or fibers

  • Efficiently load highly detailed models without overloading the viewport
  • Distribute large numbers of instances with density and variation rules
  • Procedurally generate fur, grass or fibers
  • Create non-destructive rendering cutaways in geometry
  • Apply a structured workflow for proxies, scattering and geometry
3 h
06
Module M06

GI, sampling and noise

Calculate robust, accurate global illumination without a primary spatial cache • Accelerate indirect bounces using an illumination cache • Control the target noise level for adaptive sampling

  • Calculate robust, accurate global illumination without a primary spatial cache
  • Accelerate indirect bounces using an illumination cache
  • Control the target noise level for adaptive sampling
  • Clean residual noise while preserving detail as much as possible
  • Apply a structured workflow for gi, sampling and noise
3 h
07
Module M07

VFB, LightMix and color

Change light-group contributions after rendering • Perform color and exposure corrections directly in the VFB • Maintain a coherent color pipeline across creation, rendering and compositing

  • Change light-group contributions after rendering
  • Perform color and exposure corrections directly in the VFB
  • Maintain a coherent color pipeline across creation, rendering and compositing
  • Archive reference renders to review iterations
  • Apply a structured workflow for vfb, lightmix and color
3 h
08
Module M08

Render Elements and compositing

Generate reliable object or material masks for compositing • Produce a distance pass useful for fog or depth-of-field post effects • Isolate reflection contribution in a render pass

  • Generate reliable object or material masks for compositing
  • Produce a distance pass useful for fog or depth-of-field post effects
  • Isolate reflection contribution in a render pass
  • Create RGB masks based on material or object IDs
  • Apply a structured workflow for render elements and compositing
3 h
09
Module M09

Production, distribution and performance

Distribute image calculation across multiple available machines • Use the GPU for supported rendering functions • Automatically queue multiple cameras or render outputs

  • Distribute image calculation across multiple available machines
  • Use the GPU for supported rendering functions
  • Automatically queue multiple cameras or render outputs
  • Offload renders to the Chaos cloud rendering service
  • Apply a structured workflow for production, distribution and performance
3 h
Canada

Availability for provinces and territories

JFL Media can receive requests from anywhere in Canada. Delivery terms, time zone, availability, location and pricing are confirmed for each engagement.

View service areas →

Before training

  1. Complete the assessment or describe the need precisely.
  2. Choose modules and confirm duration.
  3. Confirm delivery terms, availability and price.
Next step

Start by establishing the V-Ray for 3ds Max level.

The assessment is free and produces a detailed report that can be used to prepare a focused path.

Start the assessment